Archive for June 13th, 2009

Role-Playing Game Basics

This article is part 1 of 4 in the series Role-playing Game Rules
{{Potd/2005-05-16 (en)}}
Image via Wikipedia

Back around 1997, I was writing a set of rules for a paper & pen role-playing game. And when I say I was writing, I really mean that the group I was playing RPGs with was rewriting the rules we were playing to the point that they didn’t resemble the original any longer. At some point development of these rules split, and I worked on a set of rules on my own: there were substantial similarities to what we’ve come up with together, but there were also crucial differences.

Now this set of rules I’ve been working on have been sitting around on my shelf for a long time. I’ve dusted them off now and then, added or refined a few things, and then had to shelve them again. Like it or not, developing these things take time, and there’s only so much of that to go around.

It’s been a long time since I last looked at them. By now, my expectations for what I’ve wanted them to become have changed. My attitude towards role-playing games in general has changed. While this set of rules isn’t too far off being finished, I’m no longer convinced that they’ll be better than any other rules I’ve played by. That rather robs me of the motiviation to ever finish or publish them.

This new series, therefore, is an attempt — not a promise — to regain that motivation and finish them, albeit in piecemeal form.

And if that bores you already, don’t even bother continuing. It’ll get worse from now on.

Read the rest of this entry »