Now I’ve read a few rave reviews about the game, and I’m usually distrustful of those, so it came as a bit of a surprise to me that the game is actually that good.
Everyday Shooter is a shooter in the tradition of Asteroids — that is, you can turn 360 degrees on a 2D plane, and can shoot and/or move in the direction you face2. You then shoot… geometric shapes. Which explode in cartoonish line-drawings of explosions.
The whole minimalistic art style is one of the things that make the game astonishingly fun. Not only is the art style fairly uncluttered, leaving you little doubt as to which bit of the screen to avoid, shoot at, or move towards. It’s also strangely pleasing.
The game is similarly simple: you shoot at pretty much everything that moves except yourself and your projectiles, and depending on the shape you aim at, may take a couple of shots to destroy it. Most shapes explode when they’re destroyed, and may leave behind a dot that represents a point for you to earn — if you pick it up in time. Every 100 points or so you earn an extra life, and when the currently playing background music track nears it’s end, you advance to the next level with different shapes that behave differently.
And that’s pretty much it. Except between games you can spend the points you earned on unlockable extras. Those range from more starting lives, over the ability to change the colours of the game, to extra content.
That little extra may not be a huge motivator for playing more, but it keeps you counting the points you earn, and that’s sure to push you to play just that one extra level.
Overall, I’ve seen few games as addictively fun as Everyday Shooter. Of all the games I’ve played in the past months, Portal may rank as a better game, but has worse long-term motivation for me.
Either way, at Â£4.99, it’s a must-buy.
- Sony seems to capitalize the name all the time, and so shall I. [↩]
- Everyday Shooter actually allows you to move independently of where you face, but Asteroids didn’t. [↩]