Zelda: Twilight Princess

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I finished playing The Legend of Zelda: Twilight Princess yesterday evening. After some 63 hours of game play, I can certainly say that it was worth the money. It’s one of the best games I’ve ever played, though I don’t think it’s without it’s share of flaws.

The most notable of those can probably be explained by the fact that the game was developed for the gamecube, and delayed and refined just to be released for the Wii — it was not, however, meant as a Wii release originally, as far as the rumour goes.

The following isn’t meant as a review, but there are some things I noticed along the time I played, that I want to share.

Let’s start with the good stuff first.

  • The game has amazing music and graphics. Some critics mention the graphics especially as negative points, because they supposedly look somewhat dated. While that’s true if you compare it to stuff just now released for the PS3, they have a consistent and highly atmospheric feel, creating a rich and vibrant game world. What more do you need?
  • It’s an enormous amount of fun. Yes, that should be the case with all games, but few ever go much beyond the “good to pass time with” stage of entertainment.
  • You don’t get stuck very often. While I had a few frustrated moments (more on that later), I’ve overall never felt as if it was impossible to figure out what to do next.
  • In just about every dungeon you received a new item that let you solve puzzles in the remainder of the dungeon. This arrangement makes for very varied types of puzzle solving, i.e. you don’t just push boxes around to reach the exit of a room.

If I don’t list more good points, that’s because I’m prone to thinking in terms of swabian praise1.

  1. „Net gschimpft isch gnuag globt“ – meaning, not to be criticized is praise enough – whole generations of young Swabians and Badeners have been prevented from falling victim to the vice of narcissism by this expression of extreme sobriety. Taken from here. []