Archive for July 25th, 2007

WoW Design Improvements: Player Skills

This article is part 8 of 8 in the series WoW Design Improvements

Yesterday I mentioned an article on game design, which tries, among other things, to give some pointers towards “fun” game design. Having recently finished a series on the design of World of Warcraft, I felt reminded of that game and it’s particular flaws.

I suppose I should explain first why this particular post you’re reading is also part of the above series. To be honest, I felt the series was ended with it’s seventh entry. This post however exemplifies that such a large topic is never really finished — consider this (and possibly following posts) to be appendices to the original seven part series.

This particular post deals with player skills vs. character skills.

Read the rest of this entry »