Archive for July 25th, 2007

WoW Design Improvements: Player Skills

This article is part 8 of 8 in the series WoW Design Improvements
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Yesterday I mentioned an article on game design, which tries, among other things, to give some pointers towards “fun” game design. Having recently finished a series on the design of World of Warcraft, I felt reminded of that game and it’s particular flaws.

I suppose I should explain first why this particular post you’re reading is also part of the above series. To be honest, I felt the series was ended with it’s seventh entry. This post however exemplifies that such a large topic is never really finished — consider this (and possibly following posts) to be appendices to the original seven part series.

This particular post deals with player skills vs. character skills.

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