Archive for July 24th, 2007

Game Design Chemistry

Following a link from Raph Koster‘s blog, I came across an article on Gamasutra, titled “The Chemistry of Game Design” — it’s a good read, go on and read it. The author proposes (components of) a language for game design, and a way of analyzing “fun”, with the aim of generating it.

What I find interesting how closely this model of gaming corresponds to how I described how we generate models of reality.

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